top of page
Search
setuasuretingsi

Istrolid Download Lite

Updated: Mar 16, 2020





















































About This Game In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers. Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower. Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side. Are you ready? 7aa9394dea Title: IstrolidGenre: Free to Play, Indie, StrategyDeveloper:treeformPublisher:treeformRelease Date: 6 May, 2016 Istrolid Download Lite istrolid dlc. istrolid stay at range command. istrolid campaign guide. istrolid not working. istrolid meta. istrolid youtube. istrolid phase bomb. istrolid for ipad. istrolid walkthrough. istrolid browser. istrolid mods. istolde tablets. istrolid carrier. tips for istrolid. istrolid stealth. istrolid ranks. istrolid brawling value. istrolid console commands. istrolid shield. istrolid phone. istrolid offline. istrolid developers. istrolid review. istrolid weapons. istrolid controls. istrolid forgot password. istrolid tips. istrolid play with friends. istrolid blog. istrolid beta. istrolid ai. istrolid meaning. istrolid how to play with friends. istrolid ship designs It is overly fantastic... The lack of soundtrack is... Understandable seeing as how it is in beta. And maybe some more weapon and or armor types, but this is amazing.. This game shouldn't be free. I had great fun playing this and subsequently bought the dlc regardless of what it was. A shame you can't build bigger ships and just have capital ship battles with a couple of fighters. If you like ship constructing games where you can change everything you will enjoy this. I personally had a great time pretty much designing entire new fleets for every level once the first easier half of the campaign was cleared. Good progression though, starts out easy enough then gets complex fast. Enjoyable, would pay money for this any day.. Amazing game. Bought the "DLC" just to support the developers.. I'd rate 9\/10 only because I can't call in kill streaks and install texture packs. otherwise, its a good game. I'm eager to see expansions on gamemodes in the near future.. I don't recommend this game.For several reasons.1.This is a potential game. But it is an online game.You need to register and log in just for the singleplayer.This might not be an apparante fault,but consider once the server's closed, you can't play forever, and we'd have no way knowing when they will close it.And once that's happened your ships are lost forever.I can't play knowing my playability is in other's hand.I used to host a private Minecraft Bukket server and i had to stop it. Those who played on it were very sad. I don't want it to all happen again.=====================EDIT=======================================Since the devs have kindly responded, I probably should have elaborated on my point. My point is: a_that this game could be developed for a better single player experience,with player fighting ai and don't need to connect to the internet to play,(for example during bad internet service which is all the time where i live) and that b_this game developer chose not to do it, out of their idea for a multiplayer-focused game. I fully respect their choice of doing so, which surely helps with DMR and management. Yet Homeworld was a good game and people enjoyed both its MP and its SP. Its great MP didn't stop it from being a good SP game, and vice versa .What i mean is that IMHO building a good MP game does not mean that you need to sacrifice SP or make it Always-Online.Espeicially since the later can be exploited (to let the players bail the game out for example) i would much like to see it be truly SP\/No-net-capable, precisely because i think the game mechanics are creative, although having some problems, as elaborated below, in my old review. =================================================================2.The game lacks long-term playability. When you've beaten all the ships you actually wins this game. I mean , for example ,look up Reassembly.It's the same genere but it is an open-world where you can get all kinds of encounters and play for domination. YOU ACTUALLY DO SOMETHING. But Istrolid simply lets you win\/lose a game without much of the bigger picture.3.This game's players seems to utilize specially-crafted ships for purpose of defeating others.While i admire their creativity, I might also suggest that this approach forces others to develop counter approach vehicles that's equally massive. In the end itis a game of LET'S BUILD THE TITAN AND BE DONE WITH IT. This game's design deprives the players of the freedom to play their style4.Graphics.The battles are dull without much excitement(graphically). Like Starsector, when you have a Paragon(Tri-Tachyon BB)and fire everything at another BB IT LOOKS GORGEOUSE. Watch some vids and get an impression and you will see how these two games compare. Also see Reassemby. When you fight fights in Reassembly you get an impression of really in space----engines smoking,plasma flying,missiles shooting everywhere--which istrolid lacks in all respective.5.Plausiability.Why the HELL would anyone want to put two ships and destroy eachother? And how are they manufactued? IS there a way resource is collected? And do people really die in these battles? These are all questions that requires answering. in other words the game lacks in background.Other games lets you fill in the blanks(ie,Reassembly)but i feel hard-pressed to fill in the blanks when i have so cartoonic starships flying around.6.Physics. How are those ships turned without an RCS and what does those damn wings do and why are there no repulse when i fire those damn cannons?why does my bullet lacks stopping power? amd why am i slowing down in mid space?(Okay i have to admit that except point 1 i could have got along with all those problems.)So in all my advice is look around and see if there's other games in this genere you like and compare before you start serious playing. BECAUSE THIS ISN'T THE BEST GAME OF this GENERE IMHO.Unless the devs give us the server files.InThatCase i will certainly reconsider my review.EDIT:Oh FOGOT ABOUT THE DAMN PAID DLC.DAMN EXPENSIVE AND WHAT, JUST FOR ROTATING BLOCKS?MIGHT AS WELL BUY REASSEMBLY. Istrolid Version 38.1: Updates have been a little bit slower this week as we try to complete some larger projects.That said, we still have some improvements to the fleet screen and editor.UI ImprovementsDragging onto units now swaps the units, rather than copying over.Now gives a red indicator when dragging off the fleet screen will delete.Holding alt and click on a unit now deletes it instnatly.Holding alt and clicking on a part now deletes it.Balance Changes Missile no longer hits cloaked units, and will stop tracking when the unit cloaks.. Istrolid Version 39.4: We are adding a series of changes that should further enable a huge amount of ship variety. Additionally, we have some updates from the last 'Reddit Suggestions' vote, which I hope you enjoy. Please vote for your favorite suggestions!Parts ChangesSpinal Mount AddedA new mount that adds a flat bonus of +300 range of its weapon, but has a very narrow arc and can only support 4 modules. Using this can substantially alter the dynamics of a weapon, more that doubling the range of close quarters guns.Changes to module sharingRather than splitting effect, modules now only suffer -10% effect for every additional gun they support. This means that putting many guns on a module is now often a reasonable tactic, something previously unheard of in competative play.Tesla Cannon now Bounce up to 10 timesThis is a large decrease to its effectiveness under most conditions, but manages to keep the weapon interesting alongside its high burst.Cloak decloak radius now 100 (from 0),Collisions were often fairly finicky for decloaking ships, which was not the intention. If a ship is directly adjacent to a cloaked ship, it will now decloak.UI ChangesCan move ships in EditorPressing the arrow keys will now move a ship in the editor, in case you started in a poor position.Basic MatchmakingJoin 1v1/2v2/3v3 buttons now exist in multiplayer lobby screen. They will have you join the server with the best chance of a game available for you.Thank you for playing, we are going to keep trying to make this game the best it can be.. Istrolid Update 45.16: Symmetry mode, better logic if you click really fast, and more bug fixes!In this update I have added Symmetry mode. I think this is a good feature to add as it allows you to design symmetrical ships faster and easier, you can toggle it on and off at any time if you want part of your design to be asymmetrical. Added Symmetry mode. When drawing a line order for ships to follow, left clicking now issues the order instead of clearing the order. Brought back the 1x1 No Overkill AI Module that was removed by accident. Shaped Charge HP +5. Shields were tweaked. Fixed some bugs related to old style ships not loading. Fixed Shadow Armor parts did not flip properly, might break some ships, to fix this just flip the parts correct way. Fixed Sidewinder Damage readouts.. Istrolid 40.2 Ranking Update: Short Update List Ranking is being updated to start from 0. All wins, even on unranked severs will give you points, up to 500. 1v1 servers are seperating into 'Ranked' and Unranked(default) Ranked servers will have an 'r' The idea behind the new ranking system is that every one starts at zero rank and gains rank playing on any multiplayer server, but after you reach a limit of 500 rank you need to transition to playing on competitive servers were you can also lose rank. This way every one can see their rank grow and only lose rank if you feel up to it.We are going to reset the ranks, but don’t worry your ranks will not be reset to zero. Instead we will use your past games to compute the rank you would have had if you played the game using the new ranking system form the start.We are going to have both unranked 1v1 and ranked 1v1“r” servers from now on. These are King of the Hill servers, if you lose you are kicked from the match and some one else can challenge the winner. These servers also keep track of your win streak. These competitive servers allow you to gain more then 500 rank and also lose it. You can’t lose rank bellow 500.. Support Istrolid with our first DLC: Paint Job!: A lot of players have asked how they can support the game, so we’re releasing our first pack of cosmetic features for players who want to show their love for the Istrolid, and help with our rising server costs! For $10 you get all these cool decals that you can add on top of armor or batteries anywhere on your ship:All supporters also get pioneer features as a bonus, including the ability to rotate all armor pieces and wings as well as name your ships.This DLC includes: Insignias Letters & Numbers Stripes Ability to rotate parts Ability to name shipsThink of all of the cool new ships that you can build!. Istrolid Update 0.45.15: This version has some small fixes and the new addition of a share feature where you can share units by copy-pasting a string into a unit slot. The sharing string copies ship parts, names, stripes, DLC and even AI. Added new share box where you can get a string of your ship and post it anywhere. Spectators can now edit their designs in 1v1t You can now copy your owns ships without ghosting in multiplayer. New tips were added based on feedback. Fixed a bug with adding AIs that contained old style ships without AI rules. Fixed a bug on startup for some people. Fixed prioritization between cloaked and non-cloaked ships, cloaked ships will be targeted last if there are uncloaked ships nearby. Fixed stats on two shadow armor piece from the DLC being off.

3 views0 comments

Recent Posts

See All

Comments


bottom of page